Best FC 24 settings for responsiveness
From playing the Beta and early FC 24 these are the best FC 24 settings for responsiveness. Having input glitches and delay can make the gameplay unplayable. Especially if the servers are loaded. There are even more settings this year, therefore providing more issues.
Best player switching settings EA FC 24
Player switching is maybe the most important setting for FC 24 gameplay. As we know defending needs manual control to be the most effective. Moving defensive midfielders to cover gaps and help the defence requires fast accurate player switching. Also moving defenders themselves into deeper positions.
Because of this we recommend next player switching set to classic. With right stick switching also set to classic. Otherwise switching players can become a mess and the game starts to become less responsive. Tactical defending is suggested for most players to enable a better experience. Higher level players will use the features of advanced defending, however they will be on excellent connections generally.
Settings glitches in EA FC24
No way would there be settings glitches in EA FC24 you say! Unfortunately as most of us know there are always glitches. Sometimes patched but often not, especially deep rooted within settings. Change playstyles and overhead indicators to off, avoiding potential lag.
What should move assistance setting be in EA FC24?
Move assistance is a strange beast in FC 24 and previous FIFAs. It means the receiving player will still be moving in a direction as you pass. However if you set this off it doesn’t mean the player will just stop suddenly. As soon as you pass the ball you will be in control of the receiver moving in the direction you have the left stick. If set to high you have less control of their initial movement. Which would be brilliant if they didn’t suddenly move in a different direction or not respond.
What is the best pass receiver lock setting EA FC24?
Pass receiver lock is another odd setting in FC 24 and previous FIFAs. It means the timing off the pass. Animation start is recommended as that is the earliest time the pass direction will happen. For 90% of players this will give the most response, especially in bad gameplay. Pro players use late because it allows them to change the direction of the pass. Unfortunately most of us don’t have competitive gameplay environments. Often you will see streamers and youtubers complain as their pass goes to the wrong player. Basically having animation start would help this issue.
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